| Sebastian Bitzer |
Dynamically changing, continuous latent variables, unsupervised learning, inferring context from tactile sensors, structure of sensorimotor interactions |
| Scott Blunsden |
Scene understanding, detecting and interpreting actions and interactions between people, Graphical Models. |
| Jay Bradley |
Multi-agent systems applied to societies of non-player characters in massively multiplayer computer games |
| Toby Collins |
3D video processing and reasoning, spatiotemporal video sequence analysis |
| Narayanan Edakkunni |
Online and real time learning in robots |
| Theophile Gonos |
Biologically inspired wind sensing, neural modelling |
| Adrian Haith |
Modelling of human motor control and the cerebellum. Machine learning. Control Theory. |
| Mark Harrison |
|
| Ioannis Havoutis |
|
| Shu Lim Ho |
Computer graphics, human motion analysis and synthesis, physically-based animation |
| Tim Hospedales |
Learning in Bayesian models of human multi-modal perceptual inference |
| Matthew Howard |
Statistical machine learning, cost functions and constraint hierarchies for control of humanoid robots |
| Jafreezal Jaafar |
Behavioural-Based Autonomous Virtual Agent Navigation in Unknown 3D Virtual Environment using Fuzzy Logic |
| Aroosha Laghaee |
Learning in hybrid architectures: a case study in genomic robotics |
| Thomas Larkworthy |
|
| Xiang Li |
|
| Thor List |
Scale independent temporal tracking in computer vision; next generation intelligent systems such as smart environments, communicative robots, intelligent user interfaces, and life-like simulated creatures and humanoids. |
| Zhicheng Liu |
Coalition formation in large-scale multiagent systems |
| Tim Lukins |
Modelling human structure and dynamics from 3D range data |
| George Maistros |
Imitation, visuomotor coupling and learning aspects of the pre-motor area of the brain, mirror neurons |
| Graham McNeill |
Use of functional analysis and kernel methods in machine learning |
| Michael Mangan |
Investigating long-range visual navigation of desert ants through behavioural and robotic studies |
| Djordje Mitrovic |
|
| Mark Payne |
Investigation of the neural basis of behaviour, using simulation and robotic models |
| Georgios Petkos |
Multiple models and model switching, mixing for sensorimotor control under varying contexts |
| Hannes Saal |
|
| Pak Ho Shum |
Simulating Interactions of Multiple Avatars |
| Rowland Sillito |
Stimulus driven attention systems for the selective processing of dynamic visual information |
| Darren Smith |
Models of neural mechanisms underlying the behaviour in animals, and particularly insects, combined in small networks to control the behaviour of an autonomous robot. Learning behaviour implemented in such models and networks. |
| Matthijs Snel |
|
| Finlay Stewart |
Modelling the integration of visual and olfactory input in flying Drosophila |
| Matthew Szenher |
Biologically inspired multi-sensory integration |
| Matthew Whitaker |
Investigating the effects of inter-agent communication on multi-agent reinforcement learning |
| Heba Al-Lakany |
Human gait analysis, data mining, signal processing |
| Ernesto Andrade |
|
| Nobuyuki Bannai |
3D Reconstruction on building a computer graphics model of Edinburgh Central Mosque from 3D Range Data and Digital Camera Images as well as adding "realism" to the computer graphics model using the images |
| Jose Carlos Bins |
3D Control in computer vision, Learning in vision, Feature selection, Neural nets, Neuro-Symbolic systems |
| Toby Breckon |
3D vision, vision in built environments, vision based reasoning |
| Ali Yener Boztas |
System analysis and automatic control, mechanical system design, assembly robotics, motor control, manipulator dynamics, CAD-CAM-CAE, engineering design, graphic design, embedded software programming |
| Helmut Cantzler |
Reconstruction of built environments |
| Jose Carmena |
Biomimetic SONAR, animal sensorimotor systems |
| William Cavendish |
Creating 360 degree dual axes for collaborative visual environments |
| Miguel Cazorla |
Computer Vision and Robotics, 3D Mapping. |
| Alex Champandard |
AI Technology in Video Games |
| Ignasi Cos Aguilera |
Affordance learning, ecological behaviour selection architectures |
| Ben Curry |
Co-operative and expressive performance of music |
| Ben Dawson |
Constructing 3D models from stereo and monocular images of a scene for use in robot assembly navigation. |
| John Demiris |
Learning by imitation, collaborative learning, and the neuropsychology and pathology of perception and action. |
| Mark Drake |
Robot crickets |
| Petko Faber |
Architectural Feature Interpretation |
| Sandra Gadanho |
Autonomy, learning and emotions in mobile robotic systems |
| John Hallam |
Animal sensorimotor mechanisms, evolutionary robotics, autonomous vehicles, feature-based localisation |
| Chalita Hiransoog |
Sensor fusion in assembly robots |
| Heiko Hoffmann |
|
| Mykel Kochenderfer |
Adaptive modelling and planning for large stochastic domains |
| George Konidaris |
Situated learning and emergence |
| Bruce Lamond |
3D vision, reconstruction of virtual environments using photogrammetry and range data, applying colour images to range data |
| Neil McCormick |
Environment recovery, 3D reconstruction |
| Jonathan Meddes |
Automated computer visualisation. |
| Peter Ottery |
Robotic self-reconfiguration based on cellular morphogenesis |
| George Papadopoulos |
Music composition |
| Simon Perkins |
Real-time optic flow based range sensing on a mobile robot platform |
| Luke Phillips |
Building a computer-based tutor to teach drumming |
| Sotiris Raptis |
Automatic Computer Based Situation, Human Activity or Behaviour Recognition, Assessment Using Human Principles as the Gestalt Features and Human Visual System Principles. |
| Richard Reeve |
Neural control of behaviour, robotic modelling of animals, the peripheral nervous system, and levels of neural modelling |
| Craig Robertson |
3D vision, colour vision and visual context, evolutionary algorithms |
| Nils Roeder |
Design and Programming of Embedded Control Systems |
| Hugo Rosano Matchain |
Biologically Inspired Compliant Locomotion for Hexapod Robots |
| Miguel Sanchiz |
Sensor planning for environment model recovery |
| Michael Spratling |
Cortical, behavioural and cognitive development; neuroscience; constructivism |
| David Stocks |
Evolution of chiroptera pinnae by using genetic algorithms |
| Yarou Sun |
Selective attention |
| Tim Taylor |
Artificial evolutionary systems. Evolvability. Open-ended evolution. Self-replication. Ecology as a drive for evolution. Relational biology and autopoiesis. Combining genetic and cultural evolution with lifetime learning. Evolution of morphology and behaviour for physically-modelled creatures |
| Turgay Temel |
Robotics, stochastic/adaptive signal processing, VLSI acoustic, analog and mixed-signal system design, multi-valued logic, crpytography, DSP/microprocessor system design and software/hardware development |
| Marc Toussaint |
Learning models of an interactive environment, sensorimotor models, planning, finding decomposed (latent) state representations for such models, neural implementations of such models |
| David Tweed |
Processing and analysis of surveillance footage, general identification and analysis of moving objects, mathematical models vs processor features |
| Fang Wang |
Virtual life in virtual environments |
| Geraint Wiggins |
Musical pitch, timbre, and spatial position discrimination; modelling rhythmic behaviour |
| Yuval Marom |
Social learning, imitation, and attention in mobile robots |
(*) Images show the Honda Asimo robot, DLR-LWR arm, Sony AIBO, Koala and Khepera robots.